UVSets
UVSets are a concept primarily used in computer graphics, particularly in 3D modeling and game development. They refer to a collection of UV coordinates that are applied to a mesh's surfaces. UV coordinates, often visualized as two-dimensional points (U and V), determine how a 2D texture is mapped onto a 3D model. A mesh can have multiple sets of UV coordinates, and each set can be used to apply a different texture or texture effect.
For example, a single 3D model might have one UV set for its base diffuse texture, another
The use of multiple UV sets is common in game engines and rendering pipelines. It enables advanced