TogglePunkt
TogglePunkt is a conceptual framework and naming convention used to describe a toggle-based control mechanism that governs discrete states in computing and interaction design. It emphasizes a minimal interface where a single input can switch between predefined states, with transitions defined by a state graph and a policy for when toggling occurs.
At its core is a finite state machine with a set of states, a toggle input, and
TogglePunkt can be implemented in software libraries, hardware logic, or as a design pattern in user interfaces.
Applications include control panels, hardware toggles, game mechanics, and protocol negotiation where a small, reliable state
Related topics include state machines, toggle switches, debouncing, and edge detection.