TexturesWith
TexturesWith is a term used in computer graphics to describe a technique or function for composing multiple texture sources into a single, final surface texture. In practice, texturesWith refers to the process of blending two or more texture maps using a mask, weight map, or procedural function to create a composite texture that carries the characteristics of each input without requiring separate texture assets for every variation. The concept is commonly implemented inside shader programs or material editors and is compatible with standard texture maps such as diffuse/albedo, normal, roughness, metallic, and emissive maps.
It typically operates by taking a base texture and layering additional textures with defined blend operations
Implementation considerations include ensuring UV alignment, tiling consistency, and proper normal-map and tangent-space handling to avoid
While not a formal standard, the approach mirrors common patterns in layered materials and procedural texturing.