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Swinglike

Swinglike is a term used in animation, game design, and human-computer interaction to describe motion that mimics a pendulum’s smooth, rhythmic swing. It characterizes timing with natural-looking acceleration and deceleration, producing a buoyant, elastic feel rather than abrupt or mechanical movement.

Characteristics include the use of easing curves that combine sinusoidal or damped oscillations, occasional slight overshoot,

Applications include character animation to convey weight and buoyancy, user interfaces where draggable objects or scroll

Origin and terminology: The label swinglike appears in animation and UX literature in the 2010s as a

Variants and related concepts: Natural swinglike patterns emphasize a single oscillation with damping; stylized versions may

and
a
preference
for
gradual
settling
rather
than
instant
stopping.
In
practice,
swinglike
motion
is
typically
damped
to
avoid
endless
motion,
yielding
a
sense
of
gravity
and
material
weight.
inertia
adopt
a
swinglike
feel,
and
robotics
or
virtual
cinematography
where
camera
or
limb
trajectories
mirror
pendular
motion.
The
concept
is
often
used
as
a
shorthand
to
communicate
fluidity
and
responsiveness.
descriptive
term
rather
than
a
formal
standard.
While
not
bound
to
a
single
implementation,
practitioners
commonly
adjust
natural
frequency
and
damping
to
achieve
the
desired
rhythm.
exaggerate
bounce
for
a
cartoonish
effect.
Related
topics
include
swing
motion,
pendulum
dynamics,
easing
functions,
and
inertia-driven
motion.