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Spacesuch

Spacesuch is a term used in speculative fiction, design discourse, and some theoretical discussions to describe a qualitative approach to spatial representation in both physical and virtual environments. It refers to spaces defined more by relationships, affordances, and experiential qualities than by fixed geometric coordinates alone.

A spacesuch space prioritizes relational properties such as connectivity, permeability, orientation, and mood. Rather than mapping

Origins: the term is a neologism that emphasizes qualitative specification. It has no single standard definition

Applications: in video game design and virtual reality, spacesuch concepts support flexible level design and player-driven

Criticism: spacesuch is often criticized for being ill-defined and overlapping with ideas from space syntax, non-Euclidean

See also: architecture and space, space syntax, non-Euclidean geometry, virtual reality, spatial cognition.

every
point
with
x,
y,
and
z
coordinates,
a
spacesuch
model
encodes
spatial
meaning
through
descriptors
like
near/far,
accessible/inaccessible,
or
energetic
tone.
This
enables
dynamic
or
adaptive
geometry,
where
the
arrangement
of
space
can
change
in
response
to
user
presence,
narrative
context,
or
design
goals
while
preserving
a
coherent
sense
of
place.
and
occupies
niche
use
in
hypothetical
or
design-oriented
discussions
rather
than
formal
theory.
It
gained
sporadic
exposure
in
online
forums
and
speculative
literature
during
the
2010s
and
2020s.
geometry.
In
architectural
theory,
spacesuch
frameworks
are
discussed
as
a
way
to
model
adaptable
interiors
and
responsive
environments.
In
narrative
contexts,
spacesuch
helps
convey
atmosphere
and
thematic
resonance
through
spatial
description.
geometry,
and
experiential
design.
Proponents
argue
it
foregrounds
qualitative
dimensions
of
space,
while
skeptics
call
for
clearer
definitions
and
measurable
criteria.