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Slade

SLADE is a cross-platform open-source editor for Doom-engine games. It enables editing of maps, textures, sprites, sounds, and gameplay patches stored in WAD and related formats.

The editor supports a range of Doom-family games, including Doom, Doom II, Hexen, Heretic, and Strife, and

SLADE can read and write WAD files and ZIP-based archives used by many Doom source ports, and

Originating as a successor to earlier Doom editors, SLADE is maintained by a community of volunteers as

works
with
both
classic
WAD
resources
and
modern
map
formats
such
as
UDMF.
It
provides
tools
for
2D
and
3D
map
editing,
a
texture
editor,
a
sprite
editor,
a
palette
editor,
and
a
hex
editor,
all
within
a
single
workspace.
SLADE
includes
asset
management
and
project
organization
features,
along
with
import/export
facilities
for
game
assets
and
maps.
it
supports
Dehacked
patches
to
modify
gameplay
behavior.
The
software
is
designed
to
streamline
workflows
for
modders
and
map
authors
by
offering
a
unified
environment
for
creating
and
maintaining
Doom-engine
content.
an
open-source
project.
Development
emphasizes
adding
format
support,
improving
usability,
and
keeping
the
tool
compatible
with
a
variety
of
Doom-engine
variants.
It
runs
on
Windows,
macOS,
and
Linux,
and
is
built
to
be
extensible
through
a
modular
architecture
and
plugin
support.