Selfcollision
Self-collision refers to a phenomenon where a physical object or a character in a simulation or animation collides with itself. This can occur in various contexts, including computer graphics, robotics, and physical systems. In animation and game development, self-collision is often an undesirable artifact that can break the illusion of realism. For instance, a character's limb might pass through its own torso or other parts of its body, leading to unnatural visual distortions.
Preventing self-collision is a significant challenge in character animation and physics simulation. Techniques used to address
In robotics, self-collision avoidance is crucial for safe and efficient operation. Robots, especially those with complex