Rigidbodies
Rigidbodies are a fundamental concept in physics simulations, particularly in computer graphics and game development. A rigidbody represents a physical object that is assumed to be infinitely stiff, meaning its shape does not deform under stress. In simulations, this translates to objects that have mass, velocity, and are subject to forces and torques. When forces are applied to a rigidbody, they cause it to accelerate linearly and rotate around its center of mass.
The core principle behind rigidbody simulation is the application of Newton's laws of motion. Specifically, the
Collision detection is another critical aspect often paired with rigidbodies. When two rigidbodies collide, forces are