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Rez

Rez is a rail shooter video game designed by Tetsuya Mizuguchi and developed by United Game Artists, published by Sega. It was released in arcades in 2001 and subsequently ported to home consoles, where it gained a devoted following for its blend of action, music, and psychedelic visuals. The game places players in a cybernetic avatar navigating a digital network, shooting enemies that appear in rhythm with an electronic soundtrack. Scoring is tied to timing; destroying foes on-beat chains combos and unlocks new sections of the virtual environment. The visuals combine wireframe or vector-like environments with luminous color effects that react to the music, creating a synesthetic experience.

The design merges gameplay with sound and vision. Mizuguchi collaborated with electronic musicians to create a

Rez Infinite, a 2016 enhanced edition, expanded the original with updated visuals, additional modes, and virtual

soundtrack
that
is
integral
to
progression,
and
the
visuals
are
engineered
to
respond
to
the
audio
cues,
encouraging
players
to
feel
the
music
as
they
play.
The
title's
emphasis
on
rhythm
and
flow
influenced
later
rhythm-action
games
and
vibrational
experiences
in
video
games.
reality
support,
first
for
PlayStation
4
and
later
for
PC
VR,
reviving
the
title
for
contemporary
audiences.
The
game
is
regarded
as
a
landmark
for
its
experimental
approach
to
interactivity
and
sensory
design,
contributing
to
Mizuguchi's
broader
genre
explorations
at
United
Game
Artists
and
later
studios.