Rez
Rez is a rail shooter video game designed by Tetsuya Mizuguchi and developed by United Game Artists, published by Sega. It was released in arcades in 2001 and subsequently ported to home consoles, where it gained a devoted following for its blend of action, music, and psychedelic visuals. The game places players in a cybernetic avatar navigating a digital network, shooting enemies that appear in rhythm with an electronic soundtrack. Scoring is tied to timing; destroying foes on-beat chains combos and unlocks new sections of the virtual environment. The visuals combine wireframe or vector-like environments with luminous color effects that react to the music, creating a synesthetic experience.
The design merges gameplay with sound and vision. Mizuguchi collaborated with electronic musicians to create a
Rez Infinite, a 2016 enhanced edition, expanded the original with updated visuals, additional modes, and virtual