Retopologizing
Retopologizing is a fundamental process in 3D computer graphics used to create a new, optimized polygonal mesh over an existing high-resolution mesh. This new mesh, often referred to as the "low-poly" or "retopologized" mesh, has a significantly reduced polygon count compared to the original. The primary purpose of retopologizing is to improve performance and efficiency for various downstream applications.
High-resolution models, often generated through sculpting software or 3D scanning, can contain millions of polygons. While
The retopology process involves manually or semi-automatically drawing new polygons onto the surface of the high-resolution
Once the low-poly mesh is created, its surface details are typically transferred from the high-resolution model