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Retexturing

Retexturing refers to the process of altering the surface appearance of a 3D model by editing its texture maps while leaving the geometry unchanged. The goal is to change color, pattern, material properties, wear, or weathering to achieve a new look or to improve realism without re-modeling.

Techniques include painting textures in 2D image editors or directly on the 3D model, projection painting to

Applications include video games, animated films, architectural visualization, product previews, and asset customization. Retexturing is used

Popular tools range from texture painting and 3D art packages such as Substance Painter, Substance Designer,

transfer
details
across
UVs,
and
using
procedural
textures
and
texture
baking
to
generate
normal,
ambient
occlusion,
metallic,
and
roughness
maps.
A
common
workflow
involves
creating
or
updating
a
base
color
texture,
then
producing
accompanying
maps
to
drive
shading
in
a
physically
based
rendering
(PBR)
pipeline.
UV
mapping
quality,
tiling,
and
seam
management
influence
final
results.
to
simulate
aging,
weathering,
new
skins,
or
alternate
materials,
and
can
support
optimization
by
using
texture
atlases
and
appropriate
resolution
budgets.
Challenges
include
maintaining
color
consistency
across
assets,
avoiding
visible
seams,
and
ensuring
performance
remains
acceptable
for
real-time
rendering.
Blender,
Mari,
Photoshop,
to
game
engines
that
preview
textures
in
real
time.
The
practice
intersects
with
UV
unwrapping,
shader
setup,
and
material
authoring,
forming
a
core
part
of
asset
creation
and
iteration
workflows.