RenderingPipelines
RenderingPipelines refer to the sequence of processing stages used to convert 3D scene data into a 2D image on a render target. They define the flow of data from the application's draw calls through programmable and fixed-function stages inside the GPU, guiding how vertices, fragments, and other resources are transformed into pixels.
A typical graphics rendering pipeline includes input assembly, vertex processing, primitive assembly, optional tessellation, optional geometry
The pipeline is configured by a pipeline state object or equivalent construct, which records the active shaders,
Different graphics APIs implement pipelines with similar concepts. DirectX 12 and Vulkan expose explicit graphics pipelines
RenderingPipelines are central to real-time rendering for games, simulations, and visualization. They influence performance and quality