Realmbased
Realmbased refers to a design philosophy and technical approach used in multiplayer online games, particularly massively multiplayer online games (MMOs) and live-service games. The concept centers around organizing game content, progression, and player interactions within distinct, isolated environments called "realms." These realms function as separate instances of the same game world, allowing players to experience shared gameplay without direct interference from other realms.
The primary purpose of realmbased design is to manage player populations efficiently. By distributing players across
Early implementations of realmbased systems appeared in games like *Ultima Online* (1997) and *EverQuest* (1999), where
Realmbased design also influences game economies and social structures. Players within a realm develop their own
Criticisms of realmbased systems include potential fragmentation of player communities and the need for careful realm