RealTimeKommunikation
RealTimeKommunikation is a term used to describe systems designed to transmit information with tight timing constraints to support interactive communication. It focuses on achieving low end-to-end latency, bounded delay, low jitter, and robustness against packet loss in audio, video, and data channels.
Core components include signaling and session management, transport protocols, media codecs, and synchronization mechanisms. Real-time media
Architectures vary: centralized media servers for routing, pure peer-to-peer configurations, or edge-enabled topologies that close to
Applications span video conferencing, telepresence, remote collaboration, live streaming with interactive features, remote monitoring and control
Challenges include network variability, security, and privacy concerns, as well as scalability and interoperability across devices