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Puzzleplatformers

Puzzleplatformers are video games that blend puzzle solving with platforming traversal. They require the player to move through environments using jumping, climbing, or timing, while solving puzzles that block progress. Puzzles often hinge on manipulating objects, altering physics, switching gravity, changing perspectives, or exploiting the game's rules. The genre emphasizes experimentation, deductive reasoning, and precise execution, with puzzles increasingly integrated into level design rather than presented as separate challenges.

Historically, early titles such as The Lost Vikings (1992) established the fusion of character-based puzzle solving

Design trends include modular puzzle rooms, nonlinear progression through optional paths, and a focus on player

with
platforming
action.
The
genre
gained
prominence
in
the
indie
scene
during
the
2000s,
with
Braid
introducing
time-manipulation
as
a
central
mechanic,
Fez
introducing
2D/3D
perspective
rotation,
and
Limbo
offering
minimalist,
physics-based
puzzles
in
a
moody
platforming
world.
Celeste
further
refined
the
form,
pairing
tight
platforming
with
puzzle-like
sections
and
risk-reward
challenges.
Portal
(2007)
is
often
cited
as
influential
for
its
invention
in
puzzle
design
within
a
3D
space,
though
it
is
primarily
a
puzzle
game
rather
than
a
traditional
platformer.
skill
development
and
learning
through
repeated
attempts.
The
audience
values
creativity,
clever
constraints,
and
accessible
but
challenging
puzzles.
The
genre
remains
popular
in
indie
development
and
has
influenced
broader
platformers
to
incorporate
puzzle
elements.