Pseudo3D
Pseudo-3D is a class of rendering and presentation techniques that simulate three-dimensional depth on a two-dimensional display without fully rendering a volumetric 3D scene. The term covers methods that rely on perspective cues, relative sizing, shading, and motion parallax to convey depth while keeping geometry and shading simpler than real 3D.
Common approaches include 2.5D rendering, such as ray casting, in which a two-dimensional map is used to
Historically, pseudo-3D enabled games to achieve immersive visuals on modest hardware. Wolfenstein 3D (1992) popularized the
In other media and software, pseudo-3D appears in user interface effects that simulate depth, such as beveled