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Pregen

Pregen is an abbreviated term for pre-generated, used to describe content, data, or entities that are created before their point of use rather than produced on the fly. The concept appears in several fields, including gaming, software development, and data management, with the common goal of ensuring certain characteristics, such as balance, consistency, or speed, through pre-made material.

In tabletop role-playing games, pregens refer to ready-made character sheets, including statistics, abilities, equipment, and backstory.

In video games, pregens can describe pre-made assets such as fully developed characters, missions, or questlines

In software testing and data management, pregenerated data sets or seeds are created ahead of time to

Limitations of pregens include reduced variability and replay value compared with fully procedural or user-generated content.

They
allow
players
to
join
a
session
quickly
or
to
study
an
example
of
game
mechanics.
Pregenerated
characters
can
be
balanced
by
designers
and
are
often
provided
in
adventure
modules
or
starter
kits.
They
trade
customization
for
convenience
and
predictable
outcomes.
that
come
with
a
game.
These
assets
support
narrative
structure,
pacing,
and
quality
control,
ensuring
a
consistent
player
experience.
They
may
also
be
used
in
early
access
or
promotional
materials
to
showcase
gameplay
without
relying
on
procedural
generation.
enable
reproducible
tests
and
benchmarks.
Deterministic
pregens
help
ensure
that
performance
measurements
or
simulations
are
comparable
across
runs
and
environments,
reducing
variability
caused
by
random
generation.
See
also
procedural
generation,
pre-generated
characters,
premade
content,
and
deterministic
seeds.