Polygroups
Polygroups are labels assigned to connected sets of polygons on a 3D model, serving as a convenient way to organize surface regions for editing, visibility, and texturing. They let artists treat a complex mesh as a collection of simpler parts, such as limbs, armor plates, or accessory pieces. The concept is especially prominent in ZBrush, where polygroups underpin many sculpting and workflow tasks, though other packages refer to similar ideas as face sets or grouping.
Creation and management: Polygroups are created by selecting polygons and assigning a new group label, or by
Applications and workflow: In sculpting, polygroups simplify pose adjustments, masking, and selective edits. For modeling, they