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Polygroups

Polygroups are labels assigned to connected sets of polygons on a 3D model, serving as a convenient way to organize surface regions for editing, visibility, and texturing. They let artists treat a complex mesh as a collection of simpler parts, such as limbs, armor plates, or accessory pieces. The concept is especially prominent in ZBrush, where polygroups underpin many sculpting and workflow tasks, though other packages refer to similar ideas as face sets or grouping.

Creation and management: Polygroups are created by selecting polygons and assigning a new group label, or by

Applications and workflow: In sculpting, polygroups simplify pose adjustments, masking, and selective edits. For modeling, they

automatic
methods
that
separate
regions
based
on
topology
or
visibility.
Once
defined,
polygroups
can
be
renamed,
merged,
or
split.
Artists
can
hide
or
isolate
all
polygons
from
a
given
polygroup
to
focus
editing
on
a
single
region,
and
perform
operations
such
as
masking,
deformation,
or
texture
painting
on
a
per-group
basis.
Polygroups
also
facilitate
exporting
parts
as
separate
subtools
or
objects
in
some
applications,
or
can
be
used
to
drive
UV
islands
and
texture
maps.
help
with
retopology
or
creating
modular
pieces.
In
texturing,
they
enable
different
materials
or
textures
per
region
without
altering
geometry.
History
and
terminology
vary
across
software,
but
the
core
idea
remains:
a
flexible,
persistent
labeling
system
for
polygon
regions
that
helps
manage
complex
meshes.