Photopia
Photopia is a work of interactive fiction by Adam Cadre, released in 1998 as freeware. It presents a primarily text-based narrative experience made up of a sequence of interlinked scenes. The structure is notable for its non-linear timing and shifting perspectives, incorporating cinematic pacing and moments that proceed with little or no player input in places. This challenges conventional expectations of interactive fiction, which typically foreground puzzle-solving or straightforward progression.
The game explores themes of memory, time, and personal choice, and it demonstrates how interactive media can
Publication and reception: Photopia was distributed through online archives such as the Interactive Fiction Archive and
Legacy: Photopia remains a frequently referenced example in discussions of narrative structure in interactive media. Its