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Percussionlike

Percussionlike is an adjective used to describe sounds, materials, or effects that resemble percussion instruments in their mode of sound production or auditory character. The term does not imply that something is a percussion instrument, but that its audible result or procedural generation shares qualities with percussion sounds, such as a transient onset and a brief decay.

In music and audio work, percussionlike timbres are often sought for their immediacy and impact. They typically

Common ways to achieve percussionlike sound include sampling real struck objects (drums, wood blocks, claps) and

In discourse, percussionlike is a descriptive term rather than a formal category. It helps contrast with sustained,

See also: percussion, percussive, timbre, transient, envelope, sound design.

feature
a
sharp
attack,
a
relatively
short
sustain,
and
a
spectral
emphasis
that
can
be
bright
or
brassy.
Perception
can
vary
with
loudness,
envelope
shaping,
and
processing
such
as
transient
shapers,
gates,
or
layering
with
noise.
processing
to
emphasize
the
initial
transient,
or
synthesis
methods
that
mimic
a
percussive
envelope
(fast
attack,
fast
decay).
The
descriptor
is
used
for
both
pitched
and
unpitched
events,
and
can
apply
to
textures
in
electronic
music
as
well
as
to
natural
sounds
that
resemble
percussion.
legato,
or
melodic
timbres,
and
with
non-percussive
textures.
The
term
is
most
productive
when
paired
with
more
specific
qualifiers,
such
as
percussionlike
transient,
percussionlike
attack,
or
percussionlike
timbre.