Pelillistämisessä
Pelillistäminen, often translated as gamification, refers to the application of game-design elements and game principles in non-game contexts. The primary goal of pelillistäminen is to engage users, motivate action, promote learning, and solve problems. It is not about creating actual games, but rather about borrowing mechanics and strategies from games to enhance experiences in other areas.
Common game elements used in pelillistäminen include points, badges, leaderboards, challenges, progress bars, and rewards. These
The effectiveness of pelillistäminen relies on understanding user psychology and motivations. It taps into intrinsic motivators