PartikelSystemen
PartikelSystemen (particle systems) are a technique in computer graphics and simulation used to model and render large numbers of small entities that collectively form complex phenomena such as fire, smoke, rain, dust, and magical effects. Each particle represents a discrete element with properties like position, velocity, lifetime, color, size, and sometimes rotation. An emitter creates particles at a defined rate or in bursts, while a set of forces—gravity, wind, drag, turbulence—governs their motion. The system updates particles over time using numerical integration, typically with a fixed time step, and particles may be recycled or removed when their life ends.
Rendering usually employs billboards or point sprites, often with textures and transparency. Particles can change color,
There are various types and configurations of PartikelSystemen, including sprite-based systems, mesh-based approaches, and specialized emitters
Applications of PartikelSystemen span real-time applications like video games and interactive media, as well as film