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Novelties

Novelties are consumer items produced primarily for amusement, surprise, or decorative effect rather than essential utility. In commerce, the term often refers to small, inexpensive gifts and gag items known as novelty items. The plural novelties can also describe new ideas or innovations, but this article focuses on tangible objects marketed for their humorous or novelty value.

Common categories include gag gifts, prank devices, joke toys, novelty stationery, decorative ornaments, fashion accessories with

Historically, novelty objects have existed in various cultures, but modern mass production expanded with lithography, plastics,

Novelties are typically produced in small to moderate runs, using inexpensive materials. They are sold through

Novelties reflect consumer culture, humor, and social trends. They can be collectible, negotiable, or throwaway. Critics

Retailers must comply with toy safety standards where applicable and respect intellectual property rights related to

gimmicks,
and
memorabilia
or
licensed
items
tied
to
popular
franchises.
They
are
often
designed
for
seasonal
or
novelty
markets
and
may
feature
humor,
wordplay,
or
optical
illusions.
and
catalog
retail
in
the
late
19th
and
20th
centuries.
New
Year's
markets,
magic
shops,
and
later
online
platforms
helped
standardize
the
distribution
of
quick-turnaround
items.
gift
shops,
toy
stores,
novelty
catalogs,
and
promotional
channels;
licensing
agreements
with
brands
and
franchises
are
common.
note
potential
waste,
stereotypes,
and
safety
concerns;
responsible
production
emphasizes
safety
standards
and
environmental
impact.
logos,
characters,
and
designs.
Across
contexts,
novelties
continue
to
adapt
to
changes
in
technology,
media,
and
shopping
habits.