Normaalitekstuurit
Normaalitekstuurit, also known as normal maps, are a type of texture used in computer graphics to add detail and realism to surfaces. They are particularly useful in video games and 3D modeling to simulate the appearance of bumps, grooves, and other surface features without the need for additional geometry. Normal maps work by storing the surface orientation of a texture in a way that can be interpreted by the rendering engine to create the illusion of depth and detail.
The texture is typically created by analyzing the height map of a surface and encoding the normal
Normal maps are widely used in various applications, including video game development, 3D modeling, and virtual
However, normal maps also have their limitations. They are most effective when viewed from a distance and