MeshStandardMaterial
MeshStandardMaterial is a fundamental material type in 3D graphics, commonly found in libraries like Three.js. It is a physically based rendering (PBR) material that aims to simulate how light interacts with real-world surfaces in a more accurate and realistic manner compared to older material models.
The core principle of MeshStandardMaterial is to define surface properties using parameters that correspond to physical
Key properties of MeshStandardMaterial include:
Color: Defines the base diffuse color of the surface.
Metalness: A value between 0 (dielectric) and 1 (metallic) that determines the material's metallic behavior.
Roughness: A value between 0 (smooth) and 1 (rough) that controls the surface's micro-facet scattering.
Map: A texture that can define various surface attributes, often used to combine color, roughness, and metallic
Normal Map: A texture that simulates surface detail by altering the direction of surface normals, creating
Ambient Occlusion Map: A texture that simulates shadowing in crevices and tight corners, adding depth and realism.
Emissive: A color and intensity value that makes the material appear to emit light.
MeshStandardMaterial provides a versatile and efficient way to achieve realistic material appearances in real-time rendering applications.