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Lowpolygon

Lowpolygon, commonly written low-poly or low poly, describes three-dimensional models built from a relatively small number of polygons compared with high-polygon models. The resulting mesh is angular with flat facets, and the look emphasizes sharp edges and clear silhouette over fine surface detail. Low-polygon geometry is favored for real-time rendering where processing power and memory are constrained, though it is also used intentionally as a stylistic choice in art and design.

Originating from hardware limits in early 3D graphics, low-polygon modeling was standard for most games and

Techniques to produce or reduce low-polygon models include setting a polygon budget, decimation, and retopology to

Aesthetically, the low-poly style favors bold geometric forms, minimal textures, and flat or cel-shaded lighting. It

In contemporary production, low-polygon modeling remains a practical option for performance-critical projects and a deliberate artistic

simulations.
As
hardware
advanced,
high-polygon
workflows
became
common,
but
the
low-poly
aesthetic
persisted
and
gained
renewed
popularity
in
indie
games,
mobile
apps,
and
digital
art
for
its
clarity
and
retro
appeal.
preserve
silhouette.
Modern
workflows
frequently
couple
low-poly
geometry
with
texture-based
detail,
normal
maps,
or
vertex
colors
to
imply
depth
without
adding
geometry.
Level-of-detail
systems
adjust
polygon
count
dynamically
with
distance
to
the
camera.
is
widely
used
in
game
art,
architectural
visualization,
and
educational
content
where
legibility
and
performance
are
paramount.
It
can
also
serve
as
a
stylized
alternative
to
photorealism.
approach.
It
intersects
with
procedural
generation,
game
engines,
and
asset
pipelines
that
balance
visuals,
interactivity,
and
efficiency.