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Lifelike

Lifelike is an adjective used to describe something that resembles living beings in appearance or behavior. It denotes a convincing imitation of life, including movement, texture, and expression. Because realism is subjective, judgments of lifelikeness can vary by observer and context.

In art, sculpture, cinema, and digital media, lifelike works strive for anatomical accuracy, dynamic pose, and

In robotics and artificial intelligence, lifelike design often aims at natural morphology, fluid motion, expressive gestures,

Technically, lifelike rendering in computer graphics relies on physically based rendering, high-resolution textures, and careful simulation

Limitations and considerations: Lifelike is a relative term and does not equate to life or consciousness. High

See also: realism, naturalism, uncanny valley, animation, robotics.

convincing
surface
detail.
In
animation
and
visual
effects,
motion
capture,
advanced
shading,
and
realistic
lighting
contribute
to
a
sense
of
life
in
characters
and
creatures.
In
theater
and
puppetry,
makeup,
prosthetics,
and
controlled
movement
enhance
lifelike
presence.
and
context-aware
interaction.
Social
robots
and
virtual
agents
may
use
facial
expressions,
tone
of
voice,
and
responsive
behavior
to
seem
relatable
without
implying
genuine
autonomy.
of
light
and
material
properties.
In
physical
fabrication,
high-fidelity
materials,
flexible
joints,
and
tactile
feedback
support
lifelike
touch
and
movement.
realism
can
trigger
the
uncanny
valley,
causing
unease.
Ethical
questions
include
transparency
about
synthetic
status,
user
trust,
and
the
potential
social
impact
of
realistic
simulacra.