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Latenz

Latenz, or latency, is the time delay between a cause and its effect in a system. In computing and communications it is commonly defined as the interval between sending a request and receiving the corresponding response. End-to-end latency combines several components: propagation latency (the time for a signal to travel through a medium), transmission latency (the time to push the data onto the link), processing latency (time spent in devices or software computing), and queueing latency (time data waits in buffers).

Latency is usually measured in milliseconds and is a critical factor in user experience and real-time applications.

Several factors influence latency, including physical distance, routing, network congestion, link speed, and the race conditions

Common strategies to reduce latency include optimizing routing, increasing bandwidth, deploying edge computing, caching frequently used

Lower
latency
generally
improves
interactivity,
while
high
latency
can
cause
perceptible
delays
in
activities
such
as
online
gaming,
voice
and
video
calls,
and
remote
control
of
devices.
Domain-specific
expectations
vary:
local
networks
may
exhibit
single-digit
to
tens
of
milliseconds,
while
wide-area
networks
can
range
from
tens
to
hundreds
of
milliseconds.
introduced
by
hardware
and
software
processing.
Latency
is
distinct
from
bandwidth
(the
amount
of
data
that
can
be
transferred
per
unit
time)
and
from
jitter
(the
variation
in
latency
over
time).
data,
and
streamlining
protocols
and
hardware
processing.
In
German
technical
usage,
Latenz
is
the
standard
term
for
this
concept,
with
Verzögerung
as
a
close
synonym.