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Iterationszyklus

Iterationszyklus, or iteration cycle, is a repeated sequence of activities used to develop, review, and refine a product or process. Each cycle begins with planning and design, proceeds to implementation or prototyping, then includes evaluation, feedback, and adjustment. The cycle is repeated until objectives are met or the product reaches a production state. In software engineering and product development, iterationszyklus is a core concept of iterative and incremental models, including Agile and Scrum, where work is delivered in time-boxed iterations or sprints, each yielding a potentially shippable increment.

Origin and concepts: The idea derives from iterative development, which values learning and adaptation over strict

Key elements: Typical steps include planning and requirements refinement, design and implementation, testing and validation, and

Relation to related terms: An iteration cycle is distinct from a release, though several iterations may combine

Applications: Iterationszyklus is used across software and systems engineering, product design, research and development, and other

adherence
to
a
fixed
plan.
The
cycle
emphasizes
early
and
continuous
delivery,
stakeholder
involvement,
and
risk
reduction
by
revealing
issues
early
and
allowing
changes
based
on
real
feedback.
review
with
feedback.
Insights
gained
in
one
cycle
inform
adjustments
in
the
next.
Common
metrics
used
to
assess
performance
are
velocity,
cycle
time,
defect
rates,
and
customer
satisfaction.
into
a
single
increment.
A
time-boxed
iteration
in
Agile
is
often
called
a
sprint,
which
formalizes
duration
and
scope
to
maintain
focus
and
predictability.
domains
that
benefit
from
incremental
improvement
and
rapid
learning.