Hændelsesdrevent
Hændelsesdrevent, often translated as event-driven, is a programming paradigm centered around the production, detection, and consumption of events. An event is a significant occurrence or change in state that a system needs to respond to. This paradigm contrasts with traditional request-response models where a program actively polls for information or waits for a specific input. In an event-driven system, components communicate asynchronously by signaling that something has happened.
The core components of an event-driven architecture include event producers, event consumers, and an event channel
Event-driven programming is widely used in various applications. User interfaces commonly employ this paradigm; for example,