HokumB
HokumB is a term used in media theory and design discourse to describe a class of interactive media that deliberately incorporates humorous, incongruous, or nonsensical elements into the user experience as a central design feature. In HokumB works, surprise, misdirection, and playful parody are not incidental but are used to provoke reflection on how users interact with systems and interfaces.
The term combines hokum, meaning deceptive or sentimental nonsense, with the letter B to indicate a category
Common characteristics include staged or self-referential errors, deliberate mislabeling of controls, nonstandard visual grammar, and audio
Applications appear in experimental web art, indie games, multimedia installations, and academic prototypes that explore accessibility,
Reception is mixed: supporters view HokumB as a provocative tool for critiquing normative UX practices and
See also: humor in interface design, usable nonsense, experimental interface, design ethics.