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HVZ

HVZ stands for Humans vs Zombies, a live-action game in which players assume roles of humans or zombies. Origin on college campuses in North America in the early 2000s, it has since spread to universities, high schools, and broader communities. The game combines elements of scavenger hunts, role-playing, and tag, and is often run over a day or more.

Gameplay centers on two factions. Humans attempt to complete missions, collect supplies, and reach safety zones,

Equipment and rules commonly emphasize safety. Most games use non-harmful props such as foam swords or Nerf

Organization and culture: HVZ is usually run by student clubs or campus activity groups, supported by volunteer

Variants and reception: Some versions emphasize strategy and stealth; others focus on cooperative storytelling. HVZ has

while
zombies
strive
to
convert
humans
by
tagging
them.
Infected
players
become
zombies
and
join
the
pursuit.
Some
rule
sets
include
limited
resurrection
or
cure
mechanics;
missions
and
objectives
guide
progress,
and
roles
can
rotate
or
evolve
as
the
game
advances.
blasters,
with
strict
safety
guidelines
and
prohibitions
on
real
weapons
or
dangerous
contact.
Safe
zones
exist
where
humans
are
immune.
Campus
policies
frequently
constrain
hours
and
boundaries,
and
organizers
typically
require
waivers,
health
statements,
and
monitoring
by
staff
or
trained
volunteers.
coordinators,
referees,
and
security
liaisons.
The
format
varies
widely
by
campus,
including
infection
rates,
mission
structures,
and
duration.
The
activity
emphasizes
teamwork,
strategic
planning,
and
community
involvement,
and
often
fosters
social
bonding
among
participants.
inspired
regional
and
online
communities,
tutorials,
and
shared
rule
sets.
While
popular,
it
raises
safety,
inclusivity,
and
consent
considerations
that
organizers
address
through
clear
rules,
opt-in
participation,
and
accessibility
options.