Grues
Grues are fictional predators originating in Infocom’s early text adventure games, most notably the Zork series. They are depicted as predatory creatures that hide in darkness and prey on adventurers who cannot see them. The creature first appeared in Zork I, released around 1980, and has since become a recognizable symbol of unseen danger in interactive fiction. In the common presentation, a grue is invisible in unlit spaces; players only learn of danger when navigating in the dark or when the game issues a warning that you are likely to be eaten by a grue.
In terms of game mechanics, the grue’s defining feature is its dependence on light. If the player
Culturally, the grue has had a lasting impact beyond the games themselves. It is often cited as
Overall, the grue is regarded as a milestone in the history of video games for illustrating how