GrafikAPIs
GrafikAPIs are software interfaces that enable applications to communicate with graphics hardware to render images. They provide a standardized set of calls to describe geometric primitives, textures, shaders, and compute tasks, abstracting the details of the underlying GPU while allowing efficient use of its capabilities.
An API typically exposes the graphics pipeline as a sequence of programmable stages, such as vertex processing,
GrafikAPIs vary in their level of abstraction and control. Early, compatibility-oriented APIs offered fixed-function pipelines, but
Geographic and platform adoption depends on ecosystem and hardware support. Vulkan and OpenGL are common on
GrafikAPIs underpin a wide range of applications, from video games and real-time simulations to professional visualization
Developers typically rely on libraries and frameworks to simplify common tasks, such as windowing, input, and