Genresroguelikes
Genresroguelikes, also known as roguelikes, are a subgenre of video games characterized by their procedurally generated content, permadeath, and turn-based gameplay. The term "roguelike" was coined by Brian Walker in 1980, referencing the game Rogue, which was one of the first games to feature these elements. The genre gained significant popularity in the 1980s and 1990s, with games like NetHack and Angband, and has seen a resurgence in recent years with games like Binding of Isaac, Enter the Gungeon, and Hades.
Roguelikes typically feature a dungeon-crawling gameplay style, where players explore procedurally generated levels, collect items, and
The genre has seen various subgenres and variations, including tactical roguelikes, which focus on strategic combat
Roguelikes are known for their challenging gameplay and replayability, as players often strive to improve their