Gamesvary
Gamesvary is a term used in game design and game studies to describe a deliberate variance of gameplay across play sessions. It refers to techniques and systems that alter rules, objectives, or content from one session to the next to maintain novelty, challenge, and player engagement. The concept encompasses both procedural content generation and designer-implemented variation and is applied across genres from roguelikes to narrative or puzzle titles.
The term is not standardized as a methodological label, but it appears in academic discourse and indie
Common techniques include procedural generation of levels, items, or events; randomized objectives or order of tasks;
Proponents argue that gamesvary increases replayability, discovery, and player agency. Critics note the potential for balancing
Examples can be found in roguelikes and roguelites with procedurally generated worlds, puzzle games that modify
See also: Procedural generation, Replayability, Dynamic difficulty adjustment, Game balance.