Gamemusic
Gamemusic, or video game music, denotes the musical component of a game, including original scores, soundtracks, and interactive music that responds to gameplay. It serves narrative, pacing, and atmosphere, and is designed to accompany action rather than function as a separate concert piece.
Early 1980s games used chiptune produced by limited sound chips, yielding simple melodies. The 16‑bit and CD‑based
Composers use motifs, thematic development, and state-based transitions to maintain a cohesive musical identity. Adaptive music
Notable game composers include Nobuo Uematsu (Final Fantasy), Koji Kondo (Super Mario, The Legend of Zelda), and
Game music has a broad cultural footprint, with soundtrack releases, live concerts, and fan remixes. Preservation