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Gadget

A gadget is a small, often novel device designed to perform a particular function. In everyday usage, gadgets are typically consumer-oriented and portable, emphasizing convenience, entertainment, or efficiency rather than essential capability.

The term has uncertain origins but has been used since at least the 19th century to describe

Common examples include mobile devices, wearable technologies, smart home devices, digital cameras, and compact tools. Gadgets

Design considerations for gadgets include usability, portability, battery life, and interoperability with other devices. The gadget

Gadget culture has influenced media, communications, and consumer lifestyles, feeding interest in prototyping, tinkering, and the

a
contrivance
or
tool
with
a
clever
mechanism.
In
the
late
20th
and
early
21st
centuries,
gadgets
came
to
signify
a
range
of
electronics
and
tech
products
marketed
on
novelty
or
advanced
features,
sometimes
alongside
more
ordinary
tools.
may
be
fully
electronic
or
mechanical,
and
many
rely
on
software,
sensors,
and
wireless
connectivity
to
extend
their
functionality.
market
is
highly
dynamic,
with
rapid
updates
and
short
product
cycles,
which
has
driven
consumer
interest
but
also
concerns
about
planned
obsolescence
and
waste.
integration
of
technology
into
daily
life.
See
also:
consumer
electronics,
Internet
of
Things,
wearable
technology.