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GPUonly

GPUonly is a term used to describe computer systems, software architectures, or workflows where graphics processing units (GPUs) provide the primary compute capability, with the CPU acting mainly as an orchestrator and host for I/O rather than performing central computations. In a GPUonly approach, kernels written for execution on GPUs implement the critical data-processing tasks, while the CPU handles scheduling, data preparation, and coordination between devices.

The concept has roots in the rise of general-purpose GPU computing (GPGPU) in the late 2000s and

Implementation relies on GPU programming models such as CUDA or OpenCL, and increasingly on domain-specific libraries

In practice, GPUonly informs architectural decisions when throughput is paramount, but engineers typically maintain some level

has
become
common
in
high-performance
computing
and
machine
learning
workflows.
While
GPUs
can
deliver
very
high
throughput
for
parallelizable
workloads,
true
GPUonly
operation
is
rarely
practical
for
full
systems
because
CPU-side
control
logic,
memory
management,
and
system
I/O
are
often
needed.
Many
deployments
are
effectively
GPU-dominated,
with
the
CPU
performing
lightweight
control
and
data
transfer.
and
compilers
that
emit
GPU
kernels.
Modern
GPUs
offer
large
memory
bandwidth
and
specialized
units
(tensor
cores,
ray-tracing
units)
that
can
accelerate
a
range
of
tasks,
from
matrix
operations
to
graphics
rendering.
Limitations
include
data
transfer
bottlenecks,
debugging
complexity,
and
memory
constraints.
of
CPU
involvement
for
orchestration
and
system
management.
See
also
GPU
computing,
GPGPU,
CUDA,
OpenCL.