GDNative
GDNative is a feature of the Godot Engine that enables developers to write game logic and engine extensions in native code languages and load them as shared libraries at runtime. It provides a language-agnostic interface between Godot and external code, offering high performance and flexibility without requiring recompilation of the engine.
Implementation involves compiling code into platform-specific shared libraries (such as DLLs or .so files) and loading
Language support centers on C and C++, with many developers using C++ through bindings provided by the
GDNative complements the engine’s scripting options by allowing performance-critical or externally developed code to integrate with
Limitations and considerations include debugging challenges, the need to maintain binary compatibility with the Godot version,