GDNativeLibrary
GDNativeLibrary is a Godot Engine feature that allows developers to extend the engine's functionality using external libraries written in languages other than GDScript, such as C, C++, or Rust. It provides a way to integrate pre-compiled code directly into a Godot project, enabling performance-critical operations, access to system-level APIs, or the use of existing codebases.
The primary mechanism behind GDNativeLibrary is the NativeScript API. NativeScript acts as a bridge, allowing code
To use GDNativeLibrary, developers typically create a shared library file (e.g., a `.dll` on Windows, `.so` on
Benefits of using GDNativeLibrary include improved performance for computationally intensive tasks, the ability to leverage existing