Fctreorder
Fctreorder is a computational geometry algorithm used in 3D computer graphics and other fields to reorder the vertices of a triangle mesh to improve its performance. The algorithm was developed by Matthias Müller and Mark Lever-Jones in 1995.
The main goal of fctreorder is to reduce the number of primitives (triangles) that need to be
The algorithm works by calculating the spatial coherence of the triangles in the mesh, which is a
Fctreorder is particularly useful in applications where the mesh is not being updated in real-time, such as
Fctreorder is widely used in the computer graphics industry and has been implemented in many different software