Exactlyonce
Exactly-once is a concept in distributed computing and data processing that refers to guarantees about how many times a given operation or event is applied to a system. The goal is that each intended effect occurs exactly one time, even in the presence of failures, retries, or duplicate messages. This stands in contrast to at-least-once delivery (where duplicates may occur) and at-most-once delivery (where some events can be lost).
In practice, exactly-once is difficult to achieve across multiple services and data stores. Common strategies include
Architectures often rely on a combination of approaches. Idempotent producers and consumers in message streams, coupled
Limitations include increased system complexity, potential latency, and partial guarantees across heterogeneous systems or partitions. In