Home

EventDispatcherbased

EventDispatcherbased is a software architectural approach in which components communicate primarily through a central event dispatcher. In this style, producers emit events to the dispatcher, which distributes them to registered listeners. The dispatcher acts as a mediator, decoupling event sources from handlers and enabling dynamic wiring of components at runtime.

Key concepts include a registry that maps event types to one or more listeners, and the ability

Typical use cases involve user interface interactions, where user actions generate events consumed by various UI

Benefits of EventDispatcherbased include loose coupling between components, easier extensibility, and greater flexibility to reconfigure behavior

for
listeners
to
subscribe
or
unsubscribe
during
the
lifetime
of
the
application.
Events
can
be
delivered
synchronously
or
asynchronously,
and
delivery
may
be
single-threaded
or
multithreaded
depending
on
the
framework.
The
pattern
supports
one-to-many
communication,
allowing
a
single
event
to
trigger
multiple
responses
across
different
parts
of
the
system.
or
domain
components;
game
engines,
where
actions
trigger
responses
from
multiple
subsystems;
and
enterprise
or
microservice
environments,
where
domain
events
propagate
changes
across
modules
or
services.
Common
implementations
include
in-process
event
buses
or
dispatchers,
such
as
those
provided
by
GUI
frameworks,
messaging
libraries,
or
dedicated
pub/sub
infrastructures.
at
runtime.
Drawbacks
can
include
difficulty
tracing
event
flows,
potential
performance
overhead,
the
risk
of
memory
leaks
from
forgotten
listeners,
and
complex
debugging
in
large
event
networks.
Design
considerations
emphasize
clear
event
schemas,
lifecycle
management
for
subscriptions,
and
strategies
to
manage
ordering,
prioritization,
and
error
handling
to
maintain
system
reliability.
Related
patterns
include
the
observer
pattern
and
publish/subscribe
architectures.