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Enkeln

Enkeln is a fictional city-state in the setting of contemporary fantasy and role-playing games. It is portrayed as a coastal archipelago renowned for trade, science, and maritime culture, with a history anchored in seafaring guilds and scholarly institutions.

The name Enkeln is used only within the fiction; there is no real-world etymology. In published lore,

The archipelago comprises a dozen major islands and numerous islets, with Iskell Harbor as the principal port.

Established through the unification of rival merchant houses, Enkeln operates under a mixed constitutional system combining

The economy centers on shipbuilding, port services, and scholarly publishing. Guilds regulate apprenticeships and trade, while

Enkeln appears in various novels, tabletop role-playing campaigns, and games as a hub for political intrigue,

it
is
described
as
a
multilingual
toponym
drawn
from
maritime
languages
and
regional
dialects
of
the
world
it
inhabits.
The
terrain
ranges
from
wind-swept
cliffs
to
tropical
coves,
and
the
climate
is
temperate
with
seasonal
monsoons
in
some
depictions.
a
Merchant
Council
and
a
Scholar
Senate.
It
maintains
formal
neutrality
in
regional
conflicts
but
wields
influence
through
trade
agreements
and
diplomacy.
public
libraries
and
universities
attract
scholars
and
explorers.
Cultural
life
emphasizes
maritime
ritual,
navigation,
and
scientific
inquiry.
exploration,
and
seafaring
adventures.
Lore
materials
describe
notable
districts,
guild
leaders,
and
landmark
sites.