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Dynamesh

Dynamesh is a dynamic remeshing feature in Pixologic ZBrush that enables sculptors to freely modify form while maintaining workable topology. It works by converting the model into a uniform voxel grid and rebuilding the surface from that grid, producing evenly distributed polygons regardless of the original topology.

A key aspect of Dynamesh is the ability to control voxel density via a resolution setting. Higher

To retain or recover detail after remeshing, you can project the original surface back onto the new

Limitations include potential loss of UVs and texture coordinates, and the possibility of sacrificing fine surface

See also: ZBrush, ZRemesher, voxel remeshing, retopology.

resolution
yields
more
polygons
for
finer
sculpture,
while
lower
resolution
simplifies
the
mesh.
When
applied,
Dynamesh
remeshes
the
object,
filling
holes
and
creating
a
cohesive
topology
that
can
be
sculpted
immediately.
Artists
often
perform
multiple
Dynamesh
passes
as
the
form
evolves,
especially
during
early-stage
concepting
to
rapidly
iterate
volume
and
proportions.
topology
using
the
Project
All
function
or
similar
projection
workflows.
Polygroups,
masks,
and
symmetry
can
influence
how
topology
distributes
across
regions,
helping
to
preserve
distinct
parts
of
the
model
during
remeshing.
details
unless
projection
or
subsequent
detailing
steps
are
applied.
Dynamesh
is
typically
used
for
exploratory
shaping
and
base-mesh
creation;
for
finalized,
animation-ready
topology,
artists
often
follow
with
retopology
tools
such
as
ZRemesher.