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DependencyInjection

Dependency Injection is a software design pattern and a form of inversion of control in which an object receives its dependencies from external sources rather than creating them itself. By decoupling the creation of dependencies from their use, DI promotes modular architecture, easier testing, and greater flexibility in swapping implementations.

DI typically relies on a container, framework, or assembler that manages object lifetimes, resolves dependencies, and

Lifetimes or scopes managed by a DI container include singletons, scoped instances, and transients. The container

DI aligns with the dependency inversion principle: high-level modules should not depend on low-level modules; both

wires
objects
together.
Core
concepts
include
the
dependency
graph,
service
registration,
and
automatic
resolution.
Common
injection
methods
are
constructor
injection,
setter
injection,
and
interface
injection.
Constructor
injection
provides
dependencies
through
an
object’s
constructor,
while
setter
injection
uses
properties
or
methods
to
supply
them,
and
interface
injection
uses
a
dedicated
injector
interface.
may
reuse
instances
or
recreate
them
as
appropriate
for
the
chosen
lifetime.
Benefits
of
DI
include
reduced
coupling,
improved
testability
through
easy
substitution
of
mocks
or
stubs,
and
greater
maintainability
by
isolating
implementation
details
behind
abstractions.
Drawbacks
can
include
added
architectural
complexity,
potential
performance
overhead,
and
the
risk
of
overusing
DI
or
creating
opaque
dependency
graphs.
depend
on
abstractions.
It
is
widely
supported
across
languages
and
frameworks,
such
as
Spring
in
Java,
.NET
Core,
and
Angular,
and
can
be
implemented
manually
without
a
framework.
A
related
pattern
is
the
service
locator,
which
is
often
discouraged
in
favor
of
explicit
dependency
provisioning.