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Dependency

Dependency is a relationship in which one component relies on another for input, functionality, or fulfillment of its purpose. In software engineering, a dependency is a library, framework, module, or service that a program requires to compile, build, or run. Dependencies can be direct (explicitly declared by the project) or transitive (brought in by other dependencies). They can be required at build time, at runtime, or for testing, and may be mandatory or optional.

Dependency management involves declaring constraints on versions, resolving compatible combinations, and producing a closed set of

Versioning schemes, such as semantic versioning, help communicate compatibility. Tools known as package managers or build

In everyday use, dependencies are ubiquitous in software ecosystems. Managing them effectively—minimizing unnecessary dependencies, controlling transitive

components
for
a
given
build.
A
dependency
graph
represents
the
relationships
among
all
involved
components;
cycles
or
conflicts
in
this
graph
can
cause
dependency
hell,
complicating
upgrades
and
leading
to
duplicated
code
or
incompatible
behavior.
systems
use
lockfiles
or
repository
indices
to
ensure
reproducible
builds
by
fixing
exact
versions.
Practices
include
pinning
exact
versions,
avoiding
broad
version
ranges,
and
regularly
updating
dependencies,
while
monitoring
for
security
vulnerabilities
and
licensing
issues.
Techniques
like
dependency
injection
focus
on
decoupling
components
and
improving
testability
by
deferring
bindings
to
runtime.
footprints,
and
enforcing
clear
licensing
and
security
practices—helps
maintain
reliability,
performance,
and
maintainability.