Cbuffer
Cbuffer, in the context of shader programming, refers to a constant or uniform buffer used to group read-only shader constants together for efficient access. In HLSL (High-Level Shading Language) and Direct3D, the keyword cbuffer declares such a block, which is bound to a binding slot and accessed as a single structured set of values within the shader.
A cbuffer is defined as a block with a name, an optional register binding, and a list
Layout and packing rules are central to using cbuffers effectively. Members are laid out according to 16-byte
Benefits include reduced CPU-GPU traffic, fewer resource bindings, and improved performance when constants are updated in