cbuffers
cbuffers are a feature in OpenGL’s shading language (GLSL) designed to facilitate the handling of uniform data in shader programs. They are a type of buffer object that allows developers to group related uniform variables into a single, structured buffer, enabling more efficient data management and access within shaders.
Introduced in OpenGL 4.3, cbuffers are primarily used to optimize performance by minimizing the number of uniform
In GLSL, a cbuffer is declared similar to a uniform block, but with the cbuffer keyword, for
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These buffers can be bound to shader programs via buffer binding points, which are linked to buffer
Overall, cbuffers enhance the scalability and performance of shader programs by enabling more organized and efficient